Kao što smo najavljivali, Hello Games je izbacio Foundation update za igru No Man’s Sky. U novom trejleru vidimo sve promene koje je pretrpela kontraverzna igra. Najveći dodatak predstavlja ubacivanje opcije za kreiranje baza, kao i osvežen korisnički interfejs. U narednom videu možete pogledati kako to izgleda u praksi, a u nastavku možete videti celokupan spisak izmena za sve platfome:


 

PATCH NOTES

  • General Gameplay
    • Fixed technology becoming instantly fully charged when repaired
    • Fixed ship appearing on incorrect pad in space station after loading
    • Added interactable objects that required certain tech to collect
    • Added shootable objects that require certain tech to mine
    • Rebalanced resource availability and technology charge requirements
    • Fixed initial game flow – where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
    • Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
    • Prevented laser and melee attacks while in space from attempting to edit terrain
    • Improved calculation of resources received when mining terrain
    • Renamed Signal Scanners to Signal Boosters
    • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
    • Removed signal booster from being distributed on terrain, as player can now build them
    • Improved accuracy of environment detection, fixing cases where it rained inside caves
    • Fixed galactic waypoints not loading correctly across saves
    • Removed atlas pass v1 requirement from doors in stations
    • Suit upgrade pods are no longer spawned in stations
    • Suit upgrade pods can now only be used once
    • Fixed collision in anomaly that was causing issues when exiting larger ships
    • Increased the number of different NPC character models generated per system
    • Fixed the game always remaining in day time for players who began their save prior to patch 1.03
    • Fixed a potential crash in foliage instance renderer
  • Localisation
    • Fixed stats page in asian languages
    • Fixed multiple issues with asian language formatting
    • Multiple improvements and fixes to localisation text in all languages
  • UI
    • Added new icons for specific types of primary resources
    • Fixed health bars not appearing on some targets
    • Added hazard and life support drain indicators
    • Fixed mission messages not appearing in a timely fashion
    • Beacons now notify the player that they will save the game
    • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
    • Improved navigation in discovery UI
    • Massive speed improvements to browsing huge discovery lists
    • Increased size of discovery storage
    • Added option to load “Earliest” previous save in Options menu
    • Fixed weapon naming
    • Added icon to remind players of the reload button when weapon is empty
    • Multiple fixes for viewing discoveries
  • PS4
    • Added photo mode
    • Large optimisations to the engine to accommodate base building
  • PC
    • Added support for up to 8 mouse buttons
    • Fixed better order position history for mouse smoothing
    • Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
    • Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
    • Player is now notified when shaders are being loaded
    • Fixed occasional crash on exit
    • Fixed performance of trail renderer for some AMD cards
    • Large optimisations to the engine to accommodate base building
  • Generation
    • Added biome specific plants
    • Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
    • Improved distribution of plant life across all terrain types
    • Introduced visual differentiation of red, green and blue star systems
    • Introduced new mineable terrain resources found only in red, green and blue star systems
    • Reduced average building frequency
    • Introduced planets with elevated building density
    • Introduced planets with no buildings or sentient life
    • Increased the proportion of lush and tropical planets
    • Decreased the proportion of lifeless planets
    • Fixed bug where multiple ships could appear, overlapping, at the player’s start scene
    • Prevented certain building types being incorrectly placed underwater
    • Prevented multiple buildings occasionally being placed in overlapping positions
    • Prevented buildings occasionally being placed intersecting with the terrain
    • Improved and altered per-planet terrain resource generation, improving gameplay and visuals
  • Creatures
    • Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
    • Fixed slow memory leak in creature role allocation
    • Improved creature animation speeds
    • Fixed issues where some creatures turns had the incorrect frame count
    • Fixed occasional crash when interacting with creatures
  • Atmospherics
    • Increased proportion of vibrant blue skies
    • Corrected cloud levels for clear skies
    • Improved average cloud level settings
    • Fixed cloud rendering while flying in your ship
    • Improved atmosphere depth when transitioning to space
    • Increased fidelity of atmosphere rendering on nearest planet
    • Improved atmospheric fog as you fly to a planet
    • Improved fog method for planets seen on the horizon
  • Terrain
    • Improved terrain generation algorithms
    • Improved and extended blend areas between different terrain noise types
    • Terrains now generate more open spaces
    • Smaller features now appear at nearer lods to improve visuals in the distance
    • Fixed objects being placed on incorrect terrain material types
    • Improved resolution of distant planet terrain
    • Decreased differences between planet as seen from space and actual planet terrain
    • Fixed seams on planets when seen from space
    • Improvements to terrain material selection and terrain material blending
    • Terrain generation priority and cost calculation improvements
    • Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
    • We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
    • Introduced more varied and vibrant colouring to terrain for each biome
    • Decreased frequency of brown terrain colour selections
    • Changed texture scales to improve transition between terrain lods
    • Improved terrain colour combinations to add variety and better match terrain contouring
    • Improved terrain texture blending method to better retain vibrant colours
    • Improved settings for hue, saturation and value noise variation on terrain
    • Fixed a number of issues causing holes to be seen in the planet terrain
    • Fixed occasional crash when mining terrain
  • Visuals
    • Fixed colour of muzzle flashes on player weapons
    • Added muzzle flashes to ship weapons
    • Added cockpit lighting for damage and weapon firing
    • Added debris to freighter explosion effect
    • Improved freighter cargo explosions
    • Improved photon cannon hit and space explosion effects
    • Improved turret explosion effect
    • Improved grass colour selection
    • Improved grass colouring method to match underlying terrain colour
    • Improved grass placement to match gradient of terrain, and rocky terrain slope patches
    • Improved lighting on grass
    • Improved alpha cutoffs and blending for grass in the distance
    • Improved colouring method for on-planet buildings
    • Fixed “pop” in lighting when flying between planets
    • Fixed incorrect lighting seen in shadow areas
    • Improved lighting method when rendering tree leaves
    • Fixed procedural texturing on objects with multiple overlapping textures
    • Fixed size of certain texture atlas normal maps
    • Fixed texture scaling on asteroids
    • Zinc plant is now more obvious when it has been gathered
    • Fixed occasional rendering errors due to precision on cockpit during warp
    • Fixed pulse lines not appearing when pulse driving out from planet atmosphere
    • Fixed shadowing artefacts on imposters
  • Space
    • Improved asteroids to allow much denser fields
    • Improved explosion effects
    • Fixed scale of moons on the space map
    • Added freighter groups to the space map
    • Changed distribution of resources in asteroids
    • AI ships will now clear asteroids in their path
    • Planets are now scannable from space to see their resources
  • Space Combat
    • Fixed bounty targets warping out too soon
    • Improved HUD indicators in space combat
    • Added damaged ship effect on AI starships
    • Added formation flying
    • Improved locking on passive starships
    • Improved AI combat flight patterns
    • Added new ship weapon technology
    • Holding brake whilst turning now activates drift for fast turns
    • Improved AI ship freighter attacking
    • Improved freighter targeting code when under attack by enemy ships
  • Freighters
    • Fixed pulse drive to prevent travel through freighters
    • Improved docking code
    • Added hangar to the lead freighter
    • Added docking in freighters
    • Added icon to accessible freighter hangars
    • Added colouring to cargo drops to identify what is in them
    • You can now only pick up cargo drops that will fit in your inventory
    • Added auxiliary freight ships to freighter groups
    • Added alert lights and alarm audio for when freighters are in combat
    • Improved turret lights and explosions
    • Improved muzzle flashes on freighter turrets
    • Added indicator of cargo contents
    • Freighter Commanders now give rewards for rescuing them from pirate attack
    • Fixed collision on freighter cargo containers
  • Audio
    • Updated the lush ambience to make the wind sounds less noisy
    • Ambient background fauna now checks for the presence of creatures
    • Added rain on foliage
    • Added rain on ship
    • Added freighter specific footsteps
    • When on a dead planet, no music will play
    • Round table prop now plays an appropriate sound
    • Added more music to the loading sequence and game start
    • Added audio to new base building props
    • Created sounds for new base building props
    • Added audio to freighter doors and internal freighter ambiences
    • Added freighter explosions
    • Added freighter alarm
    • Added ambient radio comms when approaching a freighter
    • Fixed missing sounds when in a space station due to the mix settings
    • Multi-tool upgrades now affect audio
    • Lots of minor mix changes
    • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably